

#Openttd mainline full
There's a wiki full of junctions and tips. This is fairly easy if the mainline is still 2 tracks, hard if it's up to 4. Don't have any tracks crossing the mainline at ground level at this point: use bridges and tunnels.Īs you branch out further to connect to additional industries, it will become natural for you to think "oh, I should extend my mainline out there in that direction so I can get at this industry and all the rest." Eventually you'll want to connect a bunch of stuff that's not along the existing mainline, and you'll branch a new line off in that direction. When you get to the factory, the main thing you should do to keep it a "mainline" instead of just point to point is to keep the tracks going off into nowhere-land for a short distance, and join up the factory station. (You might want to leave 2 empty spaces in between tracks just to stake out the space.) You won't build more than a standard double-track system at first, but you should give it plenty of room for widening later, avoiding towns and nearby industry. This line generally turns into the first mainline. To that end, we'll build a much longer line than before, which will pass a variety of industries. For great profit, we should use a steel mill that's far away, perhaps the other corner of the map. Once you get a few more connected, it's time to move steel to a factory. How? If you've only got two trains you can just have the tracks cross over each other: it's cheaper you can change the crossover to a bridge later on when it actually matters. Where? At the closest point, or near the steel mill if there's nowhere better. Connect them with a double track (one track each direction) but make sure that the platform itself is one-way, in and out.įor a second industry, run tracks doubled as before, but have them join the first set of tracks. The way I personally start mainlines in a freight game is to start by connecting one industry (usually iron ore to a steel mill that's in the corner of the map). If you have both mainline and local services, you can just run the tracks next to each other with no need to cross at all (and it will simplify your life so very very much.) This means that trains will conflict with each other's path less, and you can guarantee throughput much more easily. Passenger trains and mail trains under a Cargo Distribution: (A)symmetric have a big advantage in that you don't ever need to have junctions between two routes: you can just have passengers transfer at a station. These make more sense for Cargo Distribution: On. I have a repository of my passenger mainline patterns. Passenger mainlines actually have stations in the middle. openttdcoop - large scale, advanced network and infrastructure projects.To get your mittens on some flair, please contact us from the account you want flaired with appropriate proof of your identity. OpenTTDCoop or other large community team members.We hand out special "verified user" flair to those who request it and are in a genuine need for it. Official IRC Channel (#/r/openttd on OFTC).Report a Player / Moderator Contact /r/openttd links of interest


reddit OpenTTD server network Server Rules - please read these! This subreddit welcomes any OpenTTD related content, discussions, and questions! Transport-related subjects are also permitted, but please try to keep it somewhat relevant to the game at hand. The project aims to produce a fully open source version of the 1994 classic, while extending it with new graphical options, signal types, and much more. OpenTTD is an open source remake of Chris Sawyer's Transport Tycoon Deluxe. If you're joining one of our servers, please be sure to thumb through our house rules.
